Dinossom
Paldeck #84

Dinossom

GrassDragon

Paldeck description

A Pal who once angered cannot be pacified. It rages on and on like an inferno. The phrase |step on a Dinossom's tail| has come to mean enraging someone.

Capture locations

Where to find Dinossom

Wild and Alpha markers show where this Pal appears, with its level range, group size, and active time for each spawn pattern.

261 wild points
Open full map
Dinossom — Palpagos Islands
Wild spawnAlpha Pal

All 261 mapped locations are represented. Dense nearby points are grouped into 90 readable markers; open the full map to zoom into every individual position.

How to get Dinossom

The current map snapshot contains 261 wild or Alpha positions for this entry. Open the map above for spawn levels, group sizes, worlds, and active time; use the breeding guide for alternate routes.

Mapped positions

261

Other-species pairs

209

The breeding graph contains 210 parent pairs including the same-species result. Open the guide to inspect every pair; “recommended” is a site convenience, not an official game ranking.

Data-backed field notes

Is Dinossom worth using? Strengths, trade-offs, and breeding value

Dinossom is a Grass and Dragon entry with 110 base HP, 85 ranged attack, and 90 defense. Read together, those values make HP its clearest statistical feature, currently in the upper quartile of the verified roster. The analysis below combines the raw profile with 2 work roles, 261 mapped encounter points, and 209 mixed-species parent combinations. It is a practical interpretation of the current data rather than an official tier, a promise about one individual Pal, or text copied from the Paldeck.

HP

110upper quartile

Current roster median: 95

Ranged attack

85middle range

Current roster median: 95

Defense

90middle range

Current roster median: 90

Combat profile and real trade-offs

Dinossom leans toward durability on species values: 110 HP is in the upper quartile and 90 defense is in the middle range relative to the current roster, compared with 85 ranged attack. That profile usually gives a player more tolerance for long fights than a glass-cannon stat line, but it does not automatically make the Pal the best tank or raid choice. Sustain, partner-skill behavior, active-skill animations, elemental pressure, passives, souls, talents, and enemy mechanics still decide whether the theoretical bulk converts into useful time on the field.

The Grass and Dragon typing tells you which elemental identity to investigate, but this page deliberately does not infer a final matchup chart or damage rotation from typing alone. Dinossom also has 130 configured stamina and 150 support, two useful context values that should not be mistaken for direct DPS. Before spending rare souls or a long passive-breeding chain, compare the active skills and partner-skill effect in your current game version, then use these extracted base numbers as the stable foundation for that decision.

Best base role and staffing plan

At a base, Dinossom can perform Lumbering Lv. 3 and Planting Lv. 3. Its highest listed assignment is Lumbering at level 3, across 2 total job types. That makes the top role the first place to test it, while the lower-level roles may be useful backup or may cause unwanted task switching depending on your base layout. A food need of 4 and configured transport speed of 335 add operating context, but neither number proves hourly output by itself. Put the Pal near the station you actually want staffed, watch for pathing and breaks, and compare completed work over a real production cycle before replacing a focused worker.

Acquisition plan: capture first or breed first?

The verified map snapshot contains 261 encounter points for Dinossom: 261 wild and 0 Alpha positions across 1 mapped world section(s). Its profile is marked not nocturnal for nocturnal behavior. Use the map to compare level ranges, group sizes, and active times rather than choosing the nearest marker blindly; a direct capture can save several Cakes when you only need the species, while breeding can be better when parent passives or a controlled lineage matter. Mapped points describe the current dataset, not a guarantee that every event, dungeon, raid, merchant, or patch-specific acquisition route is represented.

Breeding flexibility and lineage planning

Dinossom has 209 mixed-species combinations using 202 distinct parent species in the audited graph. A practical first pair to inspect is Fuack + Azurobe Cryst; it is surfaced by a low combined Paldeck-number heuristic, not by a claim that those parents have the easiest spawns or best passives. The species breeding-power value is 2100, which helps resolve formula results but is not a combat score. Its configured sex split is 50% male and 50% female (close to balanced), so repeat hatches may be needed before a same-species line has the genders you want. Choose the direct pair already closest to your Palbox and passive goal, then move to same-species breeding once the target line is established.

Practical verdict for Dinossom

The best reason to invest in Dinossom is a plan that actually uses its strongest measured feature—HP at 110—or its leading base role, Lumbering Lv. 3. The page records 261 mapped encounter points and 209 mixed breeding routes, so acquisition flexibility should be weighed alongside combat and work value. A Pal with excellent numbers can still be the wrong project when its role duplicates a finished team member; a modest profile can be worthwhile when it fills a missing element, job, passive pipeline, or Paldeck objective. Decide on one purpose first, then evaluate the individual hatch or capture against that purpose.

  • Compare Dinossom's base values with the role you need; do not treat one number as a complete tier placement.
  • For base use, test Dinossom at the intended station and watch pathing, food, breaks, and unwanted task switching.
  • For acquisition, compare the mapped level and time rules with the number of breeding steps and Cakes your save would require.
  • For a long-term line, secure the target species first, then optimize gender, passives, talents, active skills, and Mutation separately.

Method note: quartile labels use all 299 profiles in the site dataset verified on August 5, 2026. They compare unmodified species values only. The interpretation is written from those values, mapped spawn evidence, work rows, and the current breeding graph; it does not claim hidden play-test results or replace current patch notes.

Complete attributes

Combat and utility overview

Species base values before level scaling, passives, souls, equipment, or player-side bonuses.

HP

110

Ranged attack

85

Melee attack

90

Defense

90

Support

150

Stamina

130

Rarity

6

Craft speed

100

Work suitability

Every base job this species can perform, with the original integer level from the extracted game data.

LumberingLv. 3
PlantingLv. 3

Capture and survival

Catch difficulty, hunger, experience yield, and trap compatibility.

Size class
L
Catch-rate factor
Food need
4
Hunger capacity
270
Hunger drain rate
EXP yield
Hanging Trap eligible
No

Breeding and behavior

Breeding power, sex ratio, value, and species behavior flags.

Base sale value
1,315
Male probability
50%
Breeding power
2100
Nocturnal
No
Predator
No
Edible
Yes

Movement speeds

All configured ground, riding, transport, and swimming speeds.

Slow walk
70
Walk
120
Run
700
Ride sprint
1030
Transport
335
Swim
210
Swim dash
309

Enemy encounter modifiers

How this character entry scales when encountered as an enemy. A value of 1× means no modifier.

Status resistance
Enemy HP
Damage received
Damage dealt
Skill cooldown
Flinch immunity
No
Knockback immunity
No
Stun immunity
No

Breed and plan with Dinossom

Explore every parent combination, send this Pal to the calculator, or build a complete breeding route.