Dumud
Paldeck #109

Dumud

GroundWater

Paldeck description

When too relaxed, its reaction time drastically declines. Even if it were sliced from head to tail, it probably wouldn't even realize that it should be dead until the next morning.

Capture locations

Where to find Dumud

Wild and Alpha markers show where this Pal appears, with its level range, group size, and active time for each spawn pattern.

282 wild points1 Alpha points
Open full map
Dumud — Palpagos Islands
Wild spawnAlpha Pal

All 283 mapped locations are represented. Dense nearby points are grouped into 97 readable markers; open the full map to zoom into every individual position.

How to get Dumud

The current map snapshot contains 283 wild or Alpha positions for this entry. Open the map above for spawn levels, group sizes, worlds, and active time; use the breeding guide for alternate routes.

Mapped positions

283

Other-species pairs

256

The breeding graph contains 257 parent pairs including the same-species result. Open the guide to inspect every pair; “recommended” is a site convenience, not an official game ranking.

Data-backed field notes

Is Dumud worth using? Strengths, trade-offs, and breeding value

Dumud is a Ground and Water entry with 100 base HP, 70 ranged attack, and 95 defense. Read together, those values make Defense its clearest statistical feature, currently in the middle range of the verified roster. The analysis below combines the raw profile with 4 work roles, 283 mapped encounter points, and 256 mixed-species parent combinations. It is a practical interpretation of the current data rather than an official tier, a promise about one individual Pal, or text copied from the Paldeck.

HP

100middle range

Current roster median: 95

Ranged attack

70lower quartile

Current roster median: 95

Defense

95middle range

Current roster median: 90

Combat profile and real trade-offs

Dumud does not show a single extreme across the three headline values: 100 HP, 70 ranged attack, and 95 defense stay close enough that the profile should be judged by role and skill access instead of one oversized number. Its best relative value is Defense at 95. A balanced baseline can be easier to build around because it avoids an obvious statistical hole, but it also means the Pal may need a strong partner skill, favorable element, useful active-skill set, or carefully inherited passives to outperform a specialist in the same job.

The Ground and Water typing tells you which elemental identity to investigate, but this page deliberately does not infer a final matchup chart or damage rotation from typing alone. Dumud also has 100 configured stamina and 100 support, two useful context values that should not be mistaken for direct DPS. Before spending rare souls or a long passive-breeding chain, compare the active skills and partner-skill effect in your current game version, then use these extracted base numbers as the stable foundation for that decision.

Best base role and staffing plan

At a base, Dumud can perform Mining Lv. 2, Watering Lv. 2, Farming Lv. 1, and Transporting Lv. 1. Its highest listed assignment is Mining at level 2, across 4 total job types. That makes the top role the first place to test it, while the lower-level roles may be useful backup or may cause unwanted task switching depending on your base layout. A food need of 3 and configured transport speed of 300 add operating context, but neither number proves hourly output by itself. Put the Pal near the station you actually want staffed, watch for pathing and breaks, and compare completed work over a real production cycle before replacing a focused worker.

Acquisition plan: capture first or breed first?

The verified map snapshot contains 283 encounter points for Dumud: 282 wild and 1 Alpha positions across 1 mapped world section(s). Its profile is marked not nocturnal for nocturnal behavior. Use the map to compare level ranges, group sizes, and active times rather than choosing the nearest marker blindly; a direct capture can save several Cakes when you only need the species, while breeding can be better when parent passives or a controlled lineage matter. Mapped points describe the current dataset, not a guarantee that every event, dungeon, raid, merchant, or patch-specific acquisition route is represented.

Breeding flexibility and lineage planning

Dumud has 256 mixed-species combinations using 165 distinct parent species in the audited graph. A practical first pair to inspect is Lamball + Kingpaca Cryst; it is surfaced by a low combined Paldeck-number heuristic, not by a claim that those parents have the easiest spawns or best passives. The species breeding-power value is 2290, which helps resolve formula results but is not a combat score. Its configured sex split is 50% male and 50% female (close to balanced), so repeat hatches may be needed before a same-species line has the genders you want. Choose the direct pair already closest to your Palbox and passive goal, then move to same-species breeding once the target line is established.

Practical verdict for Dumud

The best reason to invest in Dumud is a plan that actually uses its strongest measured feature—Defense at 95—or its leading base role, Mining Lv. 2. The page records 283 mapped encounter points and 256 mixed breeding routes, so acquisition flexibility should be weighed alongside combat and work value. A Pal with excellent numbers can still be the wrong project when its role duplicates a finished team member; a modest profile can be worthwhile when it fills a missing element, job, passive pipeline, or Paldeck objective. Decide on one purpose first, then evaluate the individual hatch or capture against that purpose.

  • Compare Dumud's base values with the role you need; do not treat one number as a complete tier placement.
  • For base use, test Dumud at the intended station and watch pathing, food, breaks, and unwanted task switching.
  • For acquisition, compare the mapped level and time rules with the number of breeding steps and Cakes your save would require.
  • For a long-term line, secure the target species first, then optimize gender, passives, talents, active skills, and Mutation separately.

Method note: quartile labels use all 299 profiles in the site dataset verified on August 5, 2026. They compare unmodified species values only. The interpretation is written from those values, mapped spawn evidence, work rows, and the current breeding graph; it does not claim hidden play-test results or replace current patch notes.

Complete attributes

Combat and utility overview

Species base values before level scaling, passives, souls, equipment, or player-side bonuses.

HP

100

Ranged attack

70

Melee attack

100

Defense

95

Support

100

Stamina

100

Rarity

4

Craft speed

100

Work suitability

Every base job this species can perform, with the original integer level from the extracted game data.

MiningLv. 2
WateringLv. 2
FarmingLv. 1
TransportingLv. 1

Capture and survival

Catch difficulty, hunger, experience yield, and trap compatibility.

Size class
M
Catch-rate factor
Food need
3
Hunger capacity
230
Hunger drain rate
EXP yield
Hanging Trap eligible
No

Breeding and behavior

Breeding power, sex ratio, value, and species behavior flags.

Base sale value
995
Male probability
50%
Breeding power
2290
Nocturnal
No
Predator
No
Edible
Yes

Movement speeds

All configured ground, riding, transport, and swimming speeds.

Slow walk
100
Walk
150
Run
450
Ride sprint
600
Transport
300
Swim
810
Swim dash
1080

Enemy encounter modifiers

How this character entry scales when encountered as an enemy. A value of 1× means no modifier.

Status resistance
Enemy HP
Damage received
Damage dealt
Skill cooldown
Flinch immunity
No
Knockback immunity
No
Stun immunity
No

Breed and plan with Dumud

Explore every parent combination, send this Pal to the calculator, or build a complete breeding route.