All 83 mapped locations are represented. Dense nearby points are grouped into 83 readable markers; open the full map to zoom into every individual position.
How to get Dupin
The current map snapshot contains 83 wild or Alpha positions for this entry. Open the map above for spawn levels, group sizes, worlds, and active time; use the breeding guide for alternate routes.
Mapped positions
83
Other-species pairs
75
The breeding graph contains 76 parent pairs including the same-species result. Open the guide to inspect every pair; “recommended” is a site convenience, not an official game ranking.
Is Dupin worth using? Strengths, trade-offs, and breeding value
Dupin is a Fire entry with 100 base HP, 110 ranged attack, and 100 defense. Read together, those values make Ranged attack its clearest statistical feature, currently in the upper quartile of the verified roster. The analysis below combines the raw profile with 4 work roles, 83 mapped encounter points, and 75 mixed-species parent combinations. It is a practical interpretation of the current data rather than an official tier, a promise about one individual Pal, or text copied from the Paldeck.
HP
100middle range
Current roster median: 95
Ranged attack
110upper quartile
Current roster median: 95
Defense
100middle range
Current roster median: 90
Combat profile and real trade-offs
Dupin has the shape of an offense-first species. Its 110 ranged attack sits in the upper quartile, while 100 HP and 100 defense show how much room there is for mistakes once an enemy reaches it. The weakest of the three headline values is HP at 100, so a sensible team plan is to let a sturdier Pal hold attention while Dupin contributes damage. This is not a complete damage ranking: active-skill power, cooldowns, partner skills, elemental matchups, passives, souls, talents, level, and player equipment can all reverse a base-stat comparison.
The Fire typing tells you which elemental identity to investigate, but this page deliberately does not infer a final matchup chart or damage rotation from typing alone. Dupin also has 100 configured stamina and 100 support, two useful context values that should not be mistaken for direct DPS. Before spending rare souls or a long passive-breeding chain, compare the active skills and partner-skill effect in your current game version, then use these extracted base numbers as the stable foundation for that decision.
Best base role and staffing plan
At a base, Dupin can perform Kindling Lv. 7, Handiwork Lv. 5, Medicine Production Lv. 4, and Transporting Lv. 2. Its highest listed assignment is Kindling at level 7, across 4 total job types. That makes the top role the first place to test it, while the lower-level roles may be useful backup or may cause unwanted task switching depending on your base layout. A food need of 8 and configured transport speed of 350 add operating context, but neither number proves hourly output by itself. Put the Pal near the station you actually want staffed, watch for pathing and breaks, and compare completed work over a real production cycle before replacing a focused worker.
Acquisition plan: capture first or breed first?
The verified map snapshot contains 83 encounter points for Dupin: 83 wild and 0 Alpha positions across 2 mapped world section(s). Its profile is marked not nocturnal for nocturnal behavior. Use the map to compare level ranges, group sizes, and active times rather than choosing the nearest marker blindly; a direct capture can save several Cakes when you only need the species, while breeding can be better when parent passives or a controlled lineage matter. Mapped points describe the current dataset, not a guarantee that every event, dungeon, raid, merchant, or patch-specific acquisition route is represented.
Breeding flexibility and lineage planning
Dupin has 75 mixed-species combinations using 78 distinct parent species in the audited graph. A practical first pair to inspect is Elgrove Cryst + Jormuntide; it is surfaced by a low combined Paldeck-number heuristic, not by a claim that those parents have the easiest spawns or best passives. The species breeding-power value is 520, which helps resolve formula results but is not a combat score. Its configured sex split is 50% male and 50% female (close to balanced), so repeat hatches may be needed before a same-species line has the genders you want. Choose the direct pair already closest to your Palbox and passive goal, then move to same-species breeding once the target line is established.
Practical verdict for Dupin
The best reason to invest in Dupin is a plan that actually uses its strongest measured feature—Ranged attack at 110—or its leading base role, Kindling Lv. 7. The page records 83 mapped encounter points and 75 mixed breeding routes, so acquisition flexibility should be weighed alongside combat and work value. A Pal with excellent numbers can still be the wrong project when its role duplicates a finished team member; a modest profile can be worthwhile when it fills a missing element, job, passive pipeline, or Paldeck objective. Decide on one purpose first, then evaluate the individual hatch or capture against that purpose.
•Compare Dupin's base values with the role you need; do not treat one number as a complete tier placement.
•For base use, test Dupin at the intended station and watch pathing, food, breaks, and unwanted task switching.
•For acquisition, compare the mapped level and time rules with the number of breeding steps and Cakes your save would require.
•For a long-term line, secure the target species first, then optimize gender, passives, talents, active skills, and Mutation separately.
Method note: quartile labels use all 299 profiles in the site dataset verified on August 5, 2026. They compare unmodified species values only. The interpretation is written from those values, mapped spawn evidence, work rows, and the current breeding graph; it does not claim hidden play-test results or replace current patch notes.
Complete attributes
Combat and utility overview
Species base values before level scaling, passives, souls, equipment, or player-side bonuses.
HP
100
Ranged attack
110
Melee attack
100
Defense
100
Support
100
Stamina
100
Rarity
7
Craft speed
100
Work suitability
Every base job this species can perform, with the original integer level from the extracted game data.
KindlingLv. 7
HandiworkLv. 5
Medicine productionLv. 4
TransportingLv. 2
Capture and survival
Catch difficulty, hunger, experience yield, and trap compatibility.
Size class
M
Catch-rate factor
1×
Food need
8
Hunger capacity
600
Hunger drain rate
1×
EXP yield
1×
Hanging Trap eligible
No
Breeding and behavior
Breeding power, sex ratio, value, and species behavior flags.
Base sale value
3,191
Male probability
50%
Breeding power
520
Nocturnal
No
Predator
No
Edible
Yes
Movement speeds
All configured ground, riding, transport, and swimming speeds.
Slow walk
100
Walk
150
Run
500
Ride sprint
750
Transport
350
Swim
500
Swim dash
500
Enemy encounter modifiers
How this character entry scales when encountered as an enemy. A value of 1× means no modifier.
Status resistance
1×
Enemy HP
1×
Damage received
1×
Damage dealt
1×
Skill cooldown
1×
Flinch immunity
No
Knockback immunity
No
Stun immunity
No
Breed and plan with Dupin
Explore every parent combination, send this Pal to the calculator, or build a complete breeding route.