Illuminant Slime
Collaboration entry

Illuminant Slime

Neutral

Paldeck description

[Tides of Terraria] A monster from another world, now tameable in this realm.

Capture locations

Where to find Illuminant Slime

Wild and Alpha markers show where this Pal appears, with its level range, group size, and active time for each spawn pattern.

No wild or Alpha location available

This entry may be obtained through breeding, dungeons, raids, events, or collaboration content. The map stays empty until a real capture location is available.

How to get Illuminant Slime

No wild or Alpha position for this entry is present in the current map snapshot. That is a data boundary, not proof that the Pal is unobtainable: check its breeding graph and the game's other acquisition systems before drawing that conclusion.

Mapped positions

0

Other-species pairs

4

The breeding graph contains 5 parent pairs including the same-species result. Open the guide to inspect every pair; “recommended” is a site convenience, not an official game ranking.

Data-backed field notes

Is Illuminant Slime worth using? Strengths, trade-offs, and breeding value

Illuminant Slime is a Neutral entry with 80 base HP, 75 ranged attack, and 85 defense. Read together, those values make Defense its clearest statistical feature, currently in the middle range of the verified roster. The analysis below combines the raw profile with 1 work roles, 0 mapped encounter points, and 4 mixed-species parent combinations. It is a practical interpretation of the current data rather than an official tier, a promise about one individual Pal, or text copied from the Paldeck.

HP

80lower quartile

Current roster median: 95

Ranged attack

75lower quartile

Current roster median: 95

Defense

85middle range

Current roster median: 90

Combat profile and real trade-offs

Illuminant Slime does not show a single extreme across the three headline values: 80 HP, 75 ranged attack, and 85 defense stay close enough that the profile should be judged by role and skill access instead of one oversized number. Its best relative value is Defense at 85. A balanced baseline can be easier to build around because it avoids an obvious statistical hole, but it also means the Pal may need a strong partner skill, favorable element, useful active-skill set, or carefully inherited passives to outperform a specialist in the same job.

The Neutral typing tells you which elemental identity to investigate, but this page deliberately does not infer a final matchup chart or damage rotation from typing alone. Illuminant Slime also has 100 configured stamina and 100 support, two useful context values that should not be mistaken for direct DPS. Before spending rare souls or a long passive-breeding chain, compare the active skills and partner-skill effect in your current game version, then use these extracted base numbers as the stable foundation for that decision.

Best base role and staffing plan

At a base, Illuminant Slime can perform Transporting Lv. 1. Its highest listed assignment is Transporting at level 1, across 1 total job types. That makes the top role the first place to test it, while the lower-level roles may be useful backup or may cause unwanted task switching depending on your base layout. A food need of 3 and configured transport speed of 200 add operating context, but neither number proves hourly output by itself. Put the Pal near the station you actually want staffed, watch for pathing and breaks, and compare completed work over a real production cycle before replacing a focused worker.

Acquisition plan: capture first or breed first?

The current map snapshot has no wild or Alpha point for Illuminant Slime. That is an evidence boundary, not a claim that the Pal is impossible to obtain. The breeding graph currently exposes 4 mixed-species route(s), which may be the most transparent route on this site, but the live game can also use dungeons, raids, eggs, merchants, events, collaboration systems, or prerequisite captures that are outside a simple spawn marker. Check the breeding guide and current official patch notes before building a plan, and do not turn an empty map into a fabricated location.

Breeding flexibility and lineage planning

Illuminant Slime has 4 mixed-species combinations using 5 distinct parent species in the audited graph. A practical first pair to inspect is Green Slime + Illuminant Slime; it is surfaced by a low combined Paldeck-number heuristic, not by a claim that those parents have the easiest spawns or best passives. The species breeding-power value is 3100, which helps resolve formula results but is not a combat score. Its configured sex split is 50% male and 50% female (close to balanced), so repeat hatches may be needed before a same-species line has the genders you want. Choose the direct pair already closest to your Palbox and passive goal, then move to same-species breeding once the target line is established.

Practical verdict for Illuminant Slime

The best reason to invest in Illuminant Slime is a plan that actually uses its strongest measured feature—Defense at 85—or its leading base role, Transporting Lv. 1. The page records 0 mapped encounter points and 4 mixed breeding routes, so acquisition flexibility should be weighed alongside combat and work value. A Pal with excellent numbers can still be the wrong project when its role duplicates a finished team member; a modest profile can be worthwhile when it fills a missing element, job, passive pipeline, or Paldeck objective. Decide on one purpose first, then evaluate the individual hatch or capture against that purpose.

  • Compare Illuminant Slime's base values with the role you need; do not treat one number as a complete tier placement.
  • For base use, test Illuminant Slime at the intended station and watch pathing, food, breaks, and unwanted task switching.
  • For acquisition, compare the mapped level and time rules with the number of breeding steps and Cakes your save would require.
  • For a long-term line, secure the target species first, then optimize gender, passives, talents, active skills, and Mutation separately.

Method note: quartile labels use all 299 profiles in the site dataset verified on August 5, 2026. They compare unmodified species values only. The interpretation is written from those values, mapped spawn evidence, work rows, and the current breeding graph; it does not claim hidden play-test results or replace current patch notes.

Complete attributes

Combat and utility overview

Species base values before level scaling, passives, souls, equipment, or player-side bonuses.

HP

80

Ranged attack

75

Melee attack

100

Defense

85

Support

100

Stamina

100

Rarity

4

Craft speed

100

Work suitability

Every base job this species can perform, with the original integer level from the extracted game data.

TransportingLv. 1

Capture and survival

Catch difficulty, hunger, experience yield, and trap compatibility.

Size class
S
Catch-rate factor
Food need
3
Hunger capacity
300
Hunger drain rate
EXP yield
Hanging Trap eligible
No

Breeding and behavior

Breeding power, sex ratio, value, and species behavior flags.

Base sale value
900
Male probability
50%
Breeding power
3100
Nocturnal
No
Predator
No
Edible
Yes

Movement speeds

All configured ground, riding, transport, and swimming speeds.

Slow walk
25
Walk
50
Run
300
Ride sprint
450
Transport
200
Swim
300
Swim dash
300

Enemy encounter modifiers

How this character entry scales when encountered as an enemy. A value of 1× means no modifier.

Status resistance
Enemy HP
Damage received
Damage dealt
Skill cooldown
Flinch immunity
No
Knockback immunity
No
Stun immunity
No

Breed and plan with Illuminant Slime

Explore every parent combination, send this Pal to the calculator, or build a complete breeding route.